Nokia to make Microsoft Silverlight available for S60
Nokia today announced plans to make Microsoft Silverlight available for S60 on Symbian OS, the world’s leading smartphone software(1), as well as for Series 40 devices and Nokia Internet tablets. Adding support for Silverlight will extend opportunities for developers to create rich, interactive applications that run on multiple platforms in a consistent and reliable way.”Today’s consumers are very clear in what they want: easy access to tightly integrated services and data on any device,” said Lee Williams, Senior Vice President in Nokia’s Devices software organization. “Nokia’s software strategy is based on cross-platform development environments, enabling the creation of rich applications across the Nokia device range. Nokia aims to support market leading and content rich internet application environments and to embrace and encourage open innovation. By working with Microsoft, we are creating terrific opportunities and additional choices for the development community, S60 licensees and the industry as a whole.”
Silverlight is a cross-browser, cross-platform plug-in for delivering next-generation media experiences and rich interactive applications. Silverlight is already powering thousands of applications around the world and organizations including Entertainment Tonight, the NBA and NBC Universal to deliver superior Web-based experiences to their customers. The arrangement with Nokia will substantially extend the reach of Silverlight by making the platform available for hundreds of millions of devices, including S60 on Symbian smartphones from a range of manufacturers, as well as Nokia Series 40 devices and Nokia Internet tablets.
“This is an important relationship on so many levels. Working with Nokia means we are easily able to reach a huge number of mobile users, including customers of all S60 licensees. This is a significant step in gaining broad acceptance for Silverlight and ensuring it is platform agnostic. This is critical since we want to make sure developers and designers don’t have to constantly recreate the wheel and build different versions of applications and services for multiple operating systems, browsers and platforms,” said S. Somasegar, Senior Vice President of Microsoft’s Developer Division.
“There is clear market demand for rich, Web-based services across a variety of device types, but developing these can often be commercially difficult. For Microsoft this extends Silverlight to a broader range of vendors, platforms and devices. For Nokia it expands the web runtime options on its devices, enabling a wider community of developers and more applications. This should help the uptake of higher speed mobile services and advance a new era of anytime, anywhere device-based computing”, said Bola Rotibi , Principal Analyst at Ovum.
Microsoft will demonstrate Silverlight on S60 during the opening keynote at Microsoft’s MIX08 conference on March 5 in Las Vegas. Silverlight is intended to be available to S60 developers later this year with initial service delivery anticipated shortly thereafter for all S60 licensees. This will allow S60 application developers to use an even wider range of development environments for S60 on Symbian OS than today. Today S60 developers can use: C++ (using native Symbian OS APIs and Open C providing subset of standard POSIX libraries), S60 Web Run-time (supporting standards-based web technologies such as Ajax, JavaScript, CSS and HTML), the Java(TM) language, Flash Lite from Adobe, and Python.
Microsoft Silverlight availability for Nokia Series 40 devices and Nokia Internet tablets will be confirmed later.
Posted on 4th March 2008
Under: Nokia, Smartphone, Microsoft, Java, Symbian | No Comments »

ARM today announced at the Game Developers’ Conference, San Francisco, Calif., the ARM Mali-JSR297(TM) software for 3D graphics, the first product to enable developers of Java applications to take advantage of the latest hardware graphics features found in OpenGL ES 2.0 graphics processing units (GPUs), such as the ARM Mali200(TM) GPU. With the established Mali-JSR184 software (formerly Swerve Client), ARM is uniquely positioned to offer a complete software and hardware graphics stack and is one of the leading suppliers of middleware that enable 3D graphics to be used in Java games. Ericsson Mobile Platforms are the lead Partner for the Mali-JSR297 software, complementing the Mali200 GPU and ARM graphics middleware in the groundbreaking HSPA-enabled mobile platform, U500, bringing console class gaming to 2009 feature phones.With the ARM Mali-JSR297 software, game developers now have complete control over the visual appearance of their games, enabling the creation of graphics displays on mobile phones that are similar to those seen on high-end gaming consoles and PCs. The Mali-JSR297 software demonstrates a leap in graphics quality that meets consumer demands for advanced-content entertainment on mobile phones.
AOL announced the AOL Open Mobile Platform, which it plans to make available to developers this summer. The new open platform will help stimulate innovation by providing developers with ready access to the tools and source code they need to build and distribute applications across all major mobile device platforms and operating systems including BREW, Java, Linux, RIM, Symbian, and Windows Mobile. As a result, developers will be able to create applications for a wide variety of mobile devices.The AOL Open Mobile Platform is based on proven technology acquired by AOL that has been deployed across more than 150 different handsets on carrier networks in the U.S. The platform will consist of three components: an XML-based, next-generation markup language; an ultra-lightweight mobile device client; and an application server. A dynamic presentation layer will allow for rapid deployment of new features and easy optimization for a wide variety of mobile devices, allowing developers to build and update applications once, and then distribute them across all supported devices and platforms.
Creating the best possible mobile video experience for users involves allowing the community to engage with YouTube whenever they want, wherever they are. The latest enhancements to YouTube for Mobile will give users access to the largest repository of mobile video content available, on over 100 million devices worldwide, and will give them more tools to personalize their experience.YouTube for Mobile (http://m.youtube.com) users will be able to access tens of millions of videos. YouTube for Mobile requires a streaming capable (RTSP) phone as well as a 3G operator. This includes a majority of 3G phones from leading mobile phone manufacturers. YouTube works closely with many mobile partners to improve the user experience on YouTube for Mobile, including Motorola, LG, Helio, Nokia, and more.
Nokia today announced the new edition of its Series 40 platform for mobile application development, opening up new opportunities for developers and operators to target the broader consumer marketplace with the latest in mobile services and applications.The new Series 40 5th Edition is a full hardware, software and Application Programming Interface architecture, incorporating Java(TM) Platform Micro Edition (Java ME) technology with support for the latest version of the mobile information device profile (MIDP 2.1), and providing an enhanced UI that enables developers to build richer multimedia applications and services for mass market Nokia mobile devices.